-------------------------------------------------------------------------
Sprite Preparation, for M.U.G.E.N
Character/Stage Creation
The Essentials.
By now, you're wondering, "How do I align the colors properly, for a said sprite. So I can whip it out, in Fighter Factory. And, make it M.U.G.E.N Ready"? Well, this is rather simple. The following, is a complete revision, of my video, on how to prepare cut sprites, for character creation. It will require the following list of things.
1. Fighter Factory (Duh.)
2. Any Image editing/processing program, capable of handling .PCX files. (preferrably The Gimp, but I'll leave that choice up to you).
3. The free version of GraphicsGale, which could be found in the following link below.
4. Some knowledge of actually figuring out/learning a bit on stage creation. Or, a bit of character creation. (Given that you did not become a lazy ass, and not read what is located in the "tutorials" folder, located in the docs folder of M.U.G.E.N, on character & stage creation.
5. A program that can do batch conversions, of files, into a single format. (For this I highly recommend using SnagIt's Batch Converter. As this kind of Batch Converter, can handle & convert .pcx files the fastest).
So, asuming that you have the idea. Let's begin.
Step 1: Preparation
Assuming that you have the said sprite on .png format already, place the said sprite, into a program, that can save the background color for you. If the sprite, sheet, or background, is white. Change it to a color that promotes "transparency". As seen in the picture below.